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課程
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比賽
結果
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第二屆AI奧數(數霸盃)世界公開賽 Mathematics Master Cup
世界賽
World Round
AI奧數比賽內容 AIOM Competition content
簡介Introduction
比賽課程範圍 Competition Syllabus
學習短片Video(組件包)
學習短片 Learning Video
小學一、二年級 Grade 1-2
小學三年級 Grade 3
小學四年級 Grade 4
小學五年級 Grade 5
小學六年級 Grade 6
中學一年級 Grade 7
中學二年級 Grade 8
中學三年級 Grade 9
體驗免費模擬題目
自行點選所屬級別

AI奧數比賽內容 AIOM Competition content
比賽課程範圍 Competition Syllabus

範疇\年級

小一及小二

小三

小四

小五

小六

中一

中二

中三

進階奧數

 

2.1.1根據數字規律和換算技巧解題

2.1.2圖形算式

 

3.1.1懂得運用程序符號正確進行程序計算

3.1.2運用數字整除性解題

3.1.3正方形及三角形數

4.1.1運用條件陳述方法解決邏輯推理問題

4.1.2計算浮沉於液體的柱體體積和表面積

5.1.1運用重複概念解路徑計算題目

5.1.2運用比例和速度的概念解題

5.1.3無序數算

5.1.4最大公因數

6.1.1運用濃度的概念解題

6.1.2運用速度的概念解鐘面問題

6.1.3排列組合

6.1.4不確定問題

7.1.1計算簡單平面圖形的角度

7.1.2全等和相似三角形

7.1.3平均數、中位數和眾數

8.1.1三角比與三角恆等式

8.1.2無理數與根式運算

8.1.3平面變換

9.1.1

9.1.2三角形的四心

9.1.3數算技巧:對稱與重覆

程序與邏輯分析

 

2.2.1利用Scratch 程式碼, 分析循序式邏輯

3.2.1利用Scratch 程式碼, 分析單一抉擇條件的邏輯,以及單一重複事件發生的程序結構

4.2.1利用Scratch 程式碼, 分析多個抉擇條件的邏輯以及單一重複事件發生的程序結構

5.2.1利用Scratch 程式碼, 分析疊加抉擇條件的邏輯以及多個重複事件發生的程序結構

6.2.1利用Scratch 程式碼,分析組合及疊加決策條件邏輯及疊加重複事件發生的程序結構

7.2.1利用Scratch程式碼分析兩個程序內包含疊加決策條件邏輯發生的程序結構

 

8.2.1利用Scratch程式碼分析多個程序內包含疊加決策條件邏輯及疊加重複事件發生的程序結構

 

9.2.1利用Scratch程式碼分析多個程序互相呼喚,包含疊加決策條件邏輯及疊加重複事件發生的程序結構

9.2.2利用程式碼,分析遞歸結構(Recursion)

工程數學

 

2.3.1簡單統計學(頻率、次數)

2.3.2幾何規律

2.3.3倍數概念 (兩個齒輪比組合)

3.3.1簡單統計學(頻率、平均數、單一事件發生的機率)

3.3.2乘數及除數運算 (兩個齒輪比組合)

4.3.1多個單一事件發生的機率

4.3.2乘數及除數運算(三個齒輪比組合)

5.3.1一個隨機試驗包含兩件事件發生的機率

5.3.2乘數及除數運算(多個齒輪比組合)

5.3.3兩個工人工程進度計算

6.3.1一個隨機試驗包含多個事件發生的機率

6.3.2倍數及分數運算(齒輪比組合[運用指定牙數的齒輪製作出指定的齒輪比])

6.3.3多個工人工程進度計算

7.3.1多邊形的面積及體積計算

7.3.22D座標上,計算一件物件直線運動速度

8.3.1利用畢氏定理,計算在2D座標裏的距離

8.3.22D座標上,計算兩件物件直線運動到達某一個指定座標的速度丶時間及那一個效快

9.3.1利用畢氏定理,計算在3D座標裏的距離

9.3.23D座標上,計算兩件物件直線運動到達某一個指定座標的速度丶時間及那一個效快

代數與問題分析

2.4.1簡單數學推理

3.4.1數學推理 (一元一次方程式[不需化簡])

4.4.1數學推理 (一元一次方程式[需要化簡])

5.4.1數學推理 (二元一次方程式[不需化簡])

6.4.1數學推理 (二元一次方程式[需要化簡])

7.4.1數學推理 (三元一次方程式[不需化簡])

8.4.1數學推理 (三元一次方程式[需要化簡])

9.4.1數學推理(一元二次方程式)

AI課程大綱

 

Content\Grade

Grade 1/2

Grade 3

Grade 4

Grade 5

Grade 6

Grade 7

Grade 8

Grade 9

Advanced Mathematical Olympiad

2.1.1 Solve problems according to the law of numbers and conversion skills

2.1.2 Graphical calculations

3.1.1 Know how to use program symbols to perform program calculations correctly

3.1.2 Use number divisibility to solve problems

3.1.3 Square and triangle numbers

4.1.1 Use the conditional statement method to solve logical reasoning problems

4.1.2 Calculating the volume and surface area of ​​a column that floats and sinks in a liquid

5.1.1 Use the concept of repetition to solve path calculation problems

5.1.2 Use the concepts of proportion and speed to solve problems

5.1.3 Unordered number calculation

5.1.4 Greatest Common Factor

6.1.1 Use the concept of concentration to solve problems

6.1.2 Using the concept of speed to solve the clock face problem

6.1.3 Permutation and combination

6.1.4 Uncertain issues

7.1.1 Calculate the angle of a simple plane figure

7.1.2 Congruent and similar triangles

7.1.3 Mean, median and mode

8.1.1 Trigonometric ratios and trigonometric identities

8.1.2 Irrational numbers and radical operations

8.1.3 Plane Transformation

9.1.1 Circle

9.1.2 Four Hearts of a Triangle

9.1.3 Numeracy skills: symmetry and repetition

Programming and logical thinking

2.2.1 Use Scratch code to analyze sequential logic

3.2.1 Use Scratch code to analyze the logic of a single decision condition and the program structure of a single repeated event.

4.2.1 Use Scratch code to analyze the logic of multiple decision conditions and the program structure of a single repeated event.

5.2.1 Use Scratch code to analyze the logic of superimposed decision conditions and the program structure of multiple repeated events

6.2.1 Use Scratch code to analyze the combination and superposition of decision-making condition logic and the program structure of superposition of repeated events.

7.2.1 Use Scratch code to analyze the program structure of two programs that contain superimposed decision-making condition logic.

8.2.1 Use Scratch code to analyze the program structure of multiple programs that contain superimposed decision-making conditional logic and superimposed repeated events.

9.2.1 Use the Scratch code to analyze multiple programs calling each other, including the logic of superimposed decision-making conditions and the program structure of superimposed repeated events

9.2.2 Using code to analyze recursive structure

Engineering Mathematics

2.3.1 Simple statistics (frequency, times)

2.3.2 Geometric laws

2.3.3 Multiple concept (combination of two-gear ratios)

3.3.1 Simple statistics (frequency, average, probability of a single event occurring)

3.3.2 Multiplier and divisor operations (2 gear sets ratio)

4.3.1 The probability of multiple single events occurring

4.3.2 Multiplier and divisor operations (combination of 3 gear sets ratios)

5.3.1 A randomized experiment involves the probability of two events occurring

5.3.2 Multiplier and divisor operations (multiple gear sets ratio combinations)

5.3.3 Project progress calculation for two workers

6.3.1 A Randomized Trial Contains the Probability of Multiple Events Occurring

6.3.2 Multiples and fraction operations (gear ratio combination [use gears with a specified number of teeth to create a specified gear ratio])

6.3.3 Project progress calculation for multiple workers

7.3.1 Calculation of area and volume of polygons

7.3.2 Calculate the linear motion speed of an object on 2D coordinates

8.3.1 Calculate the distance in 2D coordinates using Pythagoras' theorem

8.3.2 On the 2D coordinates, calculate the speed, time and efficiency of the linear motion of two objects reaching a specified coordinate

9.3.1 Calculate the distance in 3D coordinates using Pythagoras' theorem

9.3.2 On the 3D coordinates, calculate the speed, time and efficiency of the linear motion of two objects reaching a specified coordinate

Algebra and Problem Analysis

2.4.1 Simple mathematical reasoning

3.4.1 Mathematical reasoning (linear equation of one variable [no simplification required])

4.4.1 Mathematical reasoning (unary linear equation [needs simplification])

5.4.1 Mathematical reasoning (linear equation in two variables [no simplification required])

6.4.1 Mathematical reasoning (linear equation in two variables [needs simplification])

7.4.1 Mathematical reasoning (triple linear equation [no simplification required])

8.4.1 Mathematical reasoning (three-dimensional linear equation [needs simplification])

9.4.1 Mathematical reasoning (quadratic equation of one variable)